How reliable are floating-point comparisons?

Answer:

Floating-point numbers are the "black art" of computer programming. One reason why this is so is that there is no optimal way to represent an arbitrary number. The Institute of Electrical and Electronic Engineers (IEEE) has developed a standard for the representation of floating-point numbers, but you cannot guarantee that every machine you use will conform to the standard.

Even if your machine does conform to the standard, there are deeper issues. It can be shown mathematically that there are an infinite number of "real" numbers between any two numbers. For the computer to distinguish between two numbers, the bits that represent them must differ. To represent an infinite number of different bit patterns would take an infinite number of bits. Because the computer must represent a large range of numbers in a small number of bits (usually 32 to 64 bits), it has to make approximate representations of most numbers.

Because floating-point numbers are so tricky to deal with, it's generally bad practice to compare a floating- point number for equality with anything. Inequalities are much safer. If, for instance, you want to step through a range of numbers in small increments, you might write this:

```
#include <stdio.h>
const float first = 0.0;
const float last = 70.0;
const float small = 0.007;
main()
{
float f;
for (f = first; f != last && f < last + 1.0; f += small)
;
printf("f is now %g\n", f);
}
```

However, rounding errors and small differences in the representation of the variable *small* might cause *f* to never be equal to *last* (it might go from being just under it to being just over it). Thus, the loop would go past the value last. The inequality *f* < *last* + 1.0 has been added to prevent the program from running on for a very long time if this happens. If you run this program and the value printed for *f* is 71 or more, this is what has happened.

A safer way to write this loop is to use the inequality f < *last* to test for the loop ending, as in this example:

```
float f;
for (f = first; f < last; f += small)
;
```

You could even precompute the number of times the loop should be executed and use an integer to count iterations of the loop, as in this example:

```
float f;
int count = (last - first) / small;
for (f = first; count-- > 0; f += small)
```